Computer games now form an important sector of the computing and entertainment industries, and they are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt, however, and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research.
Games are increasingly used for education, serious games or game-based learning, where story and AI techniques create a believable, engaging experience for learners.
This symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address three main areas and the following questions:
How intelligent games are designed and engineered
What artificial intelligence brings to games and vice versa
Application of AI planning, machine learning etc. to games
Path-planning, crowd simulations, flocking, steering behaviours
Real-time performance of AI techniques in games
Intelligent, (semi-)automatic content-generation
Crucial elements of a believable intelligent games
How to make AI characters more believable, intelligent and adaptable
Group behaviours of AI characters
Crucial elements of believable intelligence in games
Psychological aspects of intelligent games
Cognitive, social, and emotional impact of intelligent games
Technology for Intelligent games
Combining games and technology to produce engagingand immersive
Emergingtechnologies(e.g. virtual environments and content sharing, intelligent agents, human, robotics, wearable computing, artificial vision, mixed reality, and advances in understandiof human emotion and gesture) and their application to intelligent games
Users and Intelligent Games
The interaction between players and the game
Understanding the player's state, in playful and serious games
Adapting to players, to improve gameplay
We welcome researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, characters design, interaction design and evaluation for children, adults and any other relevant area.
For details information see submission page.
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