Scope Submissions Important Dates Program Registration AISB'09 Commitee

SCOPE

Computer games now form an important sector of the computing and entertainment industries, and they are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt, however, and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where story and AI techniques create a believable, engaging experience for learners.
This symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address three main areas and the following questions:

Intelligent Games

  • How intelligent games are designed and engineered
  • What artificial intelligence brings to games and vice versa
  • Application of AI planning, machine learning etc. to games
  • Path-planning, crowd simulations, flocking, steering behaviours
  • Real-time performance of AI techniques in games
  • Intelligent, (semi-)automatic content-generation
  • Crucial elements of a believable intelligent games
  • How to make AI characters more believable, intelligent and adaptable
  • Group behaviours of AI characters
  • Crucial elements of believable intelligence in games
  • Psychological aspects of intelligent games
  • Cognitive, social, and emotional impact of intelligent games

    Technology for Intelligent games

  • Combining games and technology to produce engagingand immersive
  • Emergingtechnologies(e.g. virtual environments and content sharing, intelligent agents, human, robotics, wearable computing, artificial vision, mixed reality, and advances in understandiof human emotion and gesture) and their application to intelligent games

    Users and Intelligent Games

  • The interaction between players and the game
  • Understanding the player's state, in playful and serious games
  • Adapting to players, to improve gameplay

    We welcome researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, characters design, interaction design and evaluation for children, adults and any other relevant area.


    Accepted submission:
  • Full Papers
  • Posters
  • Demo
  • Tutorials

  • For details information see submission page.










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