AI & Games 2011 is sponsored by Namaste (see submission page)
NEW IN 2011:
INDUSTRY DAY
An exciting opportunity for Game sindutsry developers of all size to showcase their games!!
DEADLINE SUBMISSION EXTENDED TO SUNDAY 19th February 2011
SCOPE
Computer games form an important sector of the digital economy, computing and entertainment industries, and are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt and recognised by industry, and is expanding as a new successful area in research.
Games offer novel challenges and excellent application domains for AI research. Vice versa: applications of Artificial Intelligence and Machine Learning (ML) techniques are increasingly used to improve not only the dynamics of the games, but also their graphical representation and interaction techniques, pushing the frontiers of 3D graphics, Virtual Reality and Human Computer Interaction (HCI) research.
The game paradigm and technology are also increasingly used in education, training, storytelling and anywhere one needs to created an engaging environment. AI techniques facilitate the creation of such experience.
This special issue focuses on the connection between AI in the broad sense and Games. That is the use of artificial intelligence, machine learning or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games, or technology for interaction in games.
Topics of interest include:
Intelligent games and serious games
AI and ML applications to games
Use of games in AI research
Intelligent Interaction techniques
Technology for Intelligent games
Cognitive, social and emotional impact of intelligent games
We welcome researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, characters design, interaction design and evaluation for children, adults and any other relevant area.
Accepted submission:
Full Papers
Posters
Demo
Tutorials
For details information see submission page.
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