Alan Turing year

Scope Submissions Important Dates Program Registration AISB'09 Committee

PROGRAMME COMMITTEE

Symposium Chairs

Daniela Romano, Serious Games in Virtual Reality, The Department of Computer Science, University of Sheffield, UK

David Moffat, Artificial Intelligence & Cognitive Science, School of Engineering and Computing, Glasgow Caledonian University, UK

Programme Committee: (to be confirmed)

  • Abdennour El Rhalibi, Liverpool John Moores University, UK
  • Aladdin Ayesh, Head of Intelligent Mobile Robots and Creative Computing (IMRCC) research group, Informatics Department, De Montfort University - Leicester, UK
  • Bram van de Laar, University of Twente, Netherlands
  • Brian McDonald, Glasgow Caledonian University, UK
  • Daniel Kudenko, Machine Learning Group, Computer Science, University of York, UK
  • Daniel Ramirez-Cano, Imperial College, London, UK
  • Danny Plass-Oude Bos, University of Twente, Netherlands
  • David Farrell, Glasgow Caledonian University, UK
  • Ian Millington, author of "Artificial Intelligence for Games", Morgan Kaufmann Publishers, 2006, and founder of Mindlathe, an AI middleware developer for games
  • Irene Mazzotta, University of Bari, Italy
  • Isabel Machado Alexandre, Professor, DCTI - ISCTE and INEC-ID, Portugal
  • Jeff Orkin, Media Lab, MIT, US
  • Jeremy Gow, Imperial College, London, UK
  • John Levine, University of Strathclyde, UK
  • Jon Sykes, Games, eMotion Laboratory, School of Engineering & Computing, Glasgow Caledonian University, UK
  • Luke Dicken, University of Strathclyde, UK
  • Marc Cavazza, Interactive Storytelling, Teesside University, UK
  • Marco Gillies, AI Animated Virtual Characters, Department of Computing, Goldsmiths, University of London, UK
  • Maria Arinbjarnar, Machine Learning Group, Computer Science, University of York, UK
  • Mervyn Levin, Asia representative Serious Games Institute (SGI) UK
  • Patrícia Restelli Tedesco, AI, Universitade Federal de Pernambuco (UFPE), Brasil
  • Paul Richmond, 3D Graphics and ABM, University of Sheffield, UK
  • Penny de Byl, Breda University of Applied Sciences, The Netherlands
  • Pieter Spronck, Adaptive Game AI, University of Maastricht, Netherlands
  • Rania HodHod, Machine Learning Group, Computer Science, University of York, UK
  • Robin Baumgarten, Imperial College, London, UK
  • Ruth Aylett, Professor Virtual Reality and Artificial Intelligence, Heriot-Watt University, Edinburgh, UK
  • Sandy Louchart, Vision, Interactive systems & Graphical environment group (VIS&AGE), Heriot-Watt University, Edinburgh, UK
  • Simon Colton, Computational creativity, Department of Computing,Imperial College, London, UK
  • Stephen McGlinchey, Game AI developer
  • Stijn Hoppenbrouwers, Radboud University Nijmegen, NL
  • Stuart Reynolds, AiLive Inc., Mountain View, CA, USA
  • Tomas Welsh, School of Engineering and Computing, Glasgow Caledonian University, UK
  • Tommy Thompson, University of Strathclyde, UK
  • Vinoba Vinayagamoorthy, British Broadcasting Corporation (BBC), UK









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