SCOPE
This year the symposium runs as part of the AISB/IACAP World Congress 2012 in honour of Alan Turing, organized by:
Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB)
International Association for Computing and Philosophy (IACAP).
The Congress serves both as the year's AISB Convention and the year's
IACAP conference. The Congress has been inspired by a desire to
honour Alan Turing, and by the broad and deep significance of
Turing's work to AI, to the philosophical ramifications of computing,
and to philosophy and computing more generally. The Congress is one
of the events forming the Alan Turing Year (http://www.mathcomp.leeds.ac.uk/turing2012/).
The intent of the Congress is to stimulate a particularly rich
interchange between AI and Philosophy on any areas of mutual interest,
whether directly addressing Turing's own research output or not.
The Congress will consist mainly of a number of collocated Symposia
on specific research areas, interspersed with Congress-wide
refreshment breaks, social events and invited Plenary Talks. All
papers other than the invited Plenaries will be given within
Symposia.
AI & Games Symposium
Computer games form an important sector of the digital economy, computing and entertainment industries, and are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt and recognised by industry, and is expanding as a new successful area in research.
Games offer novel challenges and excellent application domains for AI research. Vice versa: applications of Artificial Intelligence and Machine Learning (ML) techniques are increasingly used to improve not only the dynamics of the games, but also their graphical representation and interaction techniques, pushing the frontiers of 3D graphics, Virtual Reality and Human Computer Interaction (HCI) research.
The game paradigm and technology are also increasingly used in education, training, storytelling and anywhere one needs to created an engaging environment. AI techniques facilitate the creation of such experience.
This 2012 symposium also focuses on the connection between AI, games and Philosophy in the broad sense.
That is it will also focus on the study of general and fundamentals problems of the use of artificial intelligence, machine learning or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games, such as such as those connected with existence, knowledge, values, reason, mind, and language of intelligent games.
Topics of interest include NEW this year:
Philosophy and Ethics of AI & Game
Interchange between intelligent games and Philosophy (existence, knowledge, values, reason, mind, and language)
But also..
Intelligent games and serious games
AI and ML applications to games
Use of games in AI research
Intelligent interfaces and Interaction techniques for games
Technology for Intelligent games
Cognitive, social and emotional impact of intelligent games
Authors are encouraged to submit papers that include original findings and/or analysis of existing work; purely hypothetical papers are discouraged.
We welcome researchers from academia and industry, in particular those involved with the design, development and evaluation of intelligent games and their interfaces.
Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, characters design, interaction design and evaluation for children, adults and any other relevant area.
Accepted submission:
Full Papers
Posters
Demo
Tutorials
For details information see submission page.
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