2013
Gill L., Hathway A.E., Lange, E., Morgan, E., Romano, D.M. (to appear 2013).
An analysis of usage of different types of visualisation media within a collaborative planning workshop environment.
Environment and Planning B, Planning and Design EPB 138-04.
(ERA A* rated publication, ISI web of knowledge IF 0.826, Ranked 62/89 - Q3 in Environmental Studies)
Gill L., Lange, E., Morgan, E., Romano, D.M. (2013).
Coupling Real-Time 3D Landscape Models with Microclimate Simulations.
Iternational Journal of E-Planing Research (IJEPR), 2(1), 1-19.
2012
Martin N., Martinez Lazalde O., Stokes C.W., Romano D.M. (2012).
An evaluation of remote communication versus face to face in clinical dental education.
British Dental Journal (BDJ)(to appear in June), 2012. (IF 1.089)
Burkitt M, Walker D, Romano DM, Fazeli A., (2012).
Using computational modeling to investigate sperm navigation and behavior in the female reproductive tract.
Theriogenology. 2012 Mar 1;77(4):703-16. doi: 10.1016/j.theriogenology.2011.11.011. Epub 2012 Jan 3.
(ERA A rated publication, ISI web of knowledge Ranked 22/146 - Q1 in Veterinary sciences)
2011
Martin N., Martinez Lazalde O., Stokes C.W., Romano D.M. (2011).
Internet-based Remote Communication for Clinical Dental Education.
J Dent Res Issue 90: 93(BSODR), 2011.
(ISI web of knowledge IF 3.486, Ranked 3/81- Q1 in Oral Surgery & Medicine)
Burkitt M, Walker D, Romano DM, Fazeli A. (2011).
Computational modelling of maternal interactions with spermatozoa: Potentials and prospects.
Reproduction, Fertility and Development 23(8):976-989 2011.
(ERA A rated publication, ISI web of knowledge IF 2.109, Ranked 22/146 - Q1 in Zoology)
Burkitt,M., Walker, D., Romano, D.M., Fazeli, A. (2011).
Constructing Complex 3D Biological Environments from Medical Imaging using High Performance Computing.
IEEE/ACM Transactions on Computational Biology and Bioinformatics, 31 Mar. 2011. IEEE computer Society Digital Library.
IEEE Computer Society, (IF 2.25)
Burkitt M, Walker D, Romano DM, Fazeli A. (2011)
Modelling sperm behaviour in a 3D environment
Proceedings of the 9th International Conference on Computational Methods in Systems Biology, CMSB'11 141-149 2011.
Tsitrou, E. , Martinez, Lazalde, O., Romano, D.M., Pahinis, K.(2011).
Development of a digital assistant for the evaluation of toot preparations performed by student.
ADEE 2011 Annual Meeting Antalya, Turkey 7th - 10th September 2011
Lange, E., Gill. L., Henneberry J., Morgan, E. Romano, D.M. (2011).
Addressing the three dimensions of sustainability in an urban river context via 3D - Visualization.
CELA 2011, March 30 - April 2, 2011, University of Southern California School of Architecture,
Los Angeles, California, US.
Paul Richmond and Daniela Romano (2011).
Template-Driven Agent-Based Modelling and Simulation with CUDA.
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series). Editor: Wen-mei W. Hwu. Emerald Edition. Chapter 21, pp313-324.
Daniela M. Romano, David C. Moffat, Dimitar Kazakov and George Tsoulas (Eds). (2011). Proc.
of the Symposium on AI and Games, AISB'11 Convention, York, United Kingdom. The UK Society for the Study of Artificial Intelligence and
Simulation of Behaviour.
2010
Richmond P., Coakley S., Romano D.M. (2010).
High performance cellular level agent-based simulation with FLAME for the GPU.
Special issue: Parallel and Ubiquitous methods and tools in Systems Biology of the international journal:
Briefings in Bioinformatics. Briefings in Bioinformatics Advance Access published online
on February 1, 2010, doi:10.1093/bib/bbp073.
(ISI web of knowledge IF 5.202, Rankings: 3/47, Q1 in Mathematical & Computational Biology)
Arroyo Palacios, J., Romano, D.M. (to appear). Affective Computer Interface for Game
Interaction. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), Special Edition on AI & Games.
Karmakham, T., Richmond, P., Romano, D.M. (2010).
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields.
In TPCG(2010), 67-74.
Arroyo Palacios, J., Romano, D.M.(2010).
A Flexible Bio-Affective Gaming Interface 3rd AIBS 2010 Symposium: AI & Game, 29th-30th March 2010,
De MOnfort University, Leicester, UK.
Gill, L., Kumar, V., Lange E., Lerner D., Morgan E., Romano D., Shaw E. (2010).
An interactive visual decision support tool for sustainable urban river corridor management.
In: David A. Swayne, Wanhong Yang, A. A. Voinov, A. Rizzoli, T. Filatova (Eds.): International Environmental Modelling and Software Society (iEMSs)
2010 International Congress on Environmental Modelling and Software Modelling for
Environment's Sake, Fifth Biennial Meeting, Ottawa, Canada. Student Paper Commendation
Gill, L., E. Lange, E. Morgan & D. Romano (2010).
Interactive 3D Landscape Assessment Models.
In: E. Buhmann, M. Pietsch & E. Kretzler (Eds.): Digital Landscape Architecture 2010, Wichmann, Berlin, 214-220.
Gill L., E. Lange, E. Morgan & D. Romano (2010).
A Generative 3D Landscape Modelling System For Real-Time Decision Making. POSTER.
2010 International Conference on Integrative Landscape Modelling, 3rd - 5th Feb, 2010, SupAgro, Montpellier, France.
Burkitt M., Walker D, Romano D.M., Fazeli A. (2010).
Using the GPU and Multi-Core CPU to Aid 3D Structural Feature Extraction of Biological Tissue from Histology
Slides. 2010 Ninth International Workshop on Parallel and Distributed Methods in Verification, and Second International Workshop on
High Performance Computational Systems Biology. Enschede, Netherlands. 30th September, 1st October 2010.
Burkitt, M., Romano, D.M., Walker, D. C., Fazeli, A. (2010).
3D Modelling of Complex Biological Structures: The Oviduct.
Theory and Practice of Computer Graphics 2010, The 28th conference organised by the Eurographics Association ("
TPCG10)., University of Sheffield, UK , 6-8 September 2010.
Underwood, C.M., Narracott, A.J., Walker D., Burkitt M.,
Fazeli A., Romano D.M., Lawford P.V.(2010).
Analysis of Oviduct Flow based on Histological Data.
ESB2010, 17th Congress of the European Society of Biomechanics, 5 - 8 July 2010, University of Edinburgh, UK.
Romano, D.M. (2010). Look, Emotion, language and behavior in a believable virtual
Companion. In
Close Engagements with Artificial Companions: Key Social, Psychological, Ethical and Design,
Wilks, Y. (Ed.). John Benjamins. 315 pp
Daniela M. Romano, David C. Moffat, Aladdin Ayesh (Eds). (2010). Proc.
of the Symposium on AI and Games, AISB’11 Convention, York, United Kingdom. The UK Society for the Study of Artificial Intelligence and
Simulation of Behaviour.
2009
Fazeli, A., Burkitt, M. Walker, D., Romano, D.M. (2009).
The Virtual Oviduct: An Essential Tool for the Application of Computational Biology Approaches to Investigation of Maternal Interaction with
Gametes and Embryo.
BIOLOGY OF REPRODUCTION 81 : 299.
(ISI web of knowledge IF 4.009, Rankings: 3/28 – Q1 Reproductive Biology)
Romano, D.M.(2009).
On the Creation of Believable Virtual Characters (Sulla Creazione di Personaggi Virtuali Credibili).
In Cognito - Cahiers Romans de Sciences Cognitives, Vol 4, Num 1-2.
Romano, D.M., Lomax, L., Richmond, P.(2009).
NARCSim An Agent-Based Illegal Drug Market Simulation.
The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09),
London, UK, 25th-28th August 2009
Arroyo Palacios, J., Romano, D.M. (2009).
Exploring the Use of a Respiratory-Computer Interface for Game Interaction.
The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09),
London, UK, 25th-28th August 2009.
Morgan, E., Gill, L., Lange, E., Romano, D.M. (2009).
Rapid prototyping of urban river corridors using 3D interactive, real-time visualisations.
10th Conference on IT in Landscape Architecture, by Anhalt University of Applied Sciences, Malta 21-23 May 2009.
Richmond, P., Coakley, S., Romano, D.M. (2009). Cellular Level Agent Based
Modelling on the Graphics Processing Unit: FLAME GPU, HiBi09-High Performance Computational Systems Biology, 14-16 October
2009,Trento, Italy
Richmond, P.,Cloakley, S. Romano D.M.(2009).
A High Performance Agent Based Modelling Framework on Graphics Card Hardware with CUDA
Proceedings of The Eighth International Conference on Autonomous Agents and Multiagent Systems
AAMAS 2009,
May 10-15, 2009 at the Europa Congress Center in Budapest, Hungary.
BinSubaih, A., Maddock, S., Romano, D. (2009).
Serious Games for the Police: Opportunities and Challenges.
Special Reports & Studies Series at the Research & Studies Center (Dubai Police Academy).
Daniela M. Romano, David C. Moffat, Nick Taylor (Eds). (2009). Proc.
of the Symposium on AI and Games, AISB’11 Convention, 6th-9thApril, 2009, Edinburg, United Kingdom. The UK Society for the Study of Artificial Intelligence and
Simulation of Behaviour.
2008
Burkitt, M., Romano, D.M. (2008).
The Mood and Memory of Believable Adaptable Socially Intelligent Characters.
Intelligent Virtual Agents, IVA 2008, 8th International Conference on Intelligent Virtual Agents.
1-3 September 2008, Tokyo, Japan. Lecture Notes in Computer Science (LNCS) Springer Berlin/Heidelberg.
Richmond, P., Romano, D.M. (2008).
Agent Based GPU, a Real-time 3D Simulation and Interactive Visualisation Framework for Massive Agent Based Modelling on the GPU.
The first International Workshop on Super Visualization (IWSV08). In conjunction with the
22nd ACM International Conference on Supercomputing. June 7, 2008, Island of Kos, Aegean Sea, Greece.
M. Burkitt, D. M. Romano, D. Walker and A. Fazeli (2008).
Procedural Reconstruction of a Three Dimensional Graphical Model of an Oviduct.
1st Gemini Meeting - Maternal Interaction With Gametes and Embryos, Volos, Greece, 9th-12th October 2008
Richmond, P., Romano D.(2008).
A High Performance Framework For Agent Based Pedestrian Dynamics On GPU Hardware, Proceedings of
EUROSIS ESM 2008 (European Simulation and Modelling),
October 27-29, 2008, Universite du Havre, Le Havre, France.
Arroyo Palacios,J., Romano, D.M.(2008).
Towards a Standardization in the Use of Physiological Signals for Affective Recognition Systems.
MB2008 Measuring Behavior 2008, the 6th international conference on methods
and techniques in behavioral research, Maastricht, The Netherlands, 26-29 August 2008.
Arroyo Palacios, A., Romano, D.M.(2008).
A sensors-based two hands gesture interface for virtual spaces.
IASTED-HCI 2008, The Third IASTED International Conference on Human-Computer
Interaction, March 17-19, 2008 Innsbruck, Austria.
Schwarz, M., Romano, D.M., Gheorghe, M. (2008).
Visualizing Bacteria Quorum Sensing
Swarm Intelligence Algorithms and Applications Symposium,
AISB 2008 Convention Communication, Interaction and Social Intelligence.
April 1-4, 2008, Aberdeen, Scotland, UK.
Shaarani, A.S., Romano, D.M.(2008).
Intensity of Perceived Emotions in 3D Virtual Human
AAMAS'08, The Seventh International Joint Conference on Autonomous Agents and Multi-Agent
Systems. Special Track on Virtual agents. Estoril, Portugal, 12-16 May 2008.
Gupta, S., Walker, M.A., Romano, D.M.(2008).
Using a Shared Representation to Generate Action and Social Language for a Virtual Dialogue Environment.
AAAI 2008, Spring Symposium on Emotion, Personality and Social Behavior,
Stanford University in March 26-28, 2008.
Gupta, S., Walker, M.A., Romano, D.M.(2008).
POLLy: A Conversational System that uses a Shared, Representation to Generate Action and Social Language.
IJCNLP 2008, The Third International Joint Conference on Natural Language Processing,
Hyderabad, India, January 7-12, 2008.
BinSubaih A., Maddock S., Romano, D.M.(2008).
A Practical Example of the Development of a Serious Game for Police Training.
In Richard E. Ferdig Ed., Handbook of Research on Effective Electronic Gaming in Education. (to appear August 2008).
2007
Gupta, S., Walker, M.A., Romano, D.M.(2007a).
How Rude are You?: Evaluating Politeness and Affect in Interaction.
Affective Computing & Intelligent Interaction (ACII-2007), 12th September 2007, Calouste
Gulbenkian Foundation, Lisbon, Portugal.
Lecture Notes in Computer Science (LNCS) Springer Berlin/Heidelberg, ISSN 0302-9743 (Print), vol. 4738/2007, pp. 203-217.
Richmond, P., Romano, D.M.(2007).
Automatic Generation of Residential Areas using GeoDemographics.
2nd International Workshop on 3D Geo-Information: Requirements, Acquisition, Modelling, Analysis, Visualisation
(3DGeoInfo07)
Shaarani, A.S., Romano, D.M.(2007).
Perception of Emotions from Static Postures. Affective Computing & Intelligent Interaction
(ACII-2007). 12th September 2007, Calouste Gulbenkian Foundation, Lisbon, Portugal.
(Extended abstract)
Gupta, S., Walker, M.A., Romano, D.M.(2007b).
Using a Shared Representation to Generate Action and Social Language for a Virtual Dialogue Environment
Third International American Association for Artificial Intelligence (AAAI) Conference on Weblogs and Social Media, May 17-20, San Jose, California, US.
Gupta, S., Walker, M.A., Romano, D.M.(2007c).
Generating Politeness in Task Based Interaction: An Evaluation of the Effect of Linguistic Form and Culture.
ENLG'07, 11th European Workshop on Natural Language Generation,Schloss Dagstuhl,
Germany, 17-20 June 2007.
BinSubaih, A., Maddock, S., Romano, D. (2007).
A Survey of ‘Game’ Portability. Department of Computer Science Technical Report CS-07-05, 2007, University of Sheffield.
2006
Cauchard,J.R., Ainsworth, P.F., Romano, D.M., Banks, B (2006).
Virtual Manuscripts for an Enhanced Museum and Web Experience 'Living Manuscripts'. In Interactive Technologies and
Sociotechnical Systems, Lecture Notes in Computer Science Springer
Berlin/Heidelberg, ISSN 0302-9743, Volume 4270/2006, pp418-427.
BinSubaih A., Maddock S., Romano, D.M.(2006).
A serious game for traffic accident investigators.
The International Journal of Interactive Technology and Smart Education (ITSE), 3(4) Paper 6, Special issue: Computer Game-based
Learning.
Cauchard,J.R., Ainsworth, P.F., Romano, D.M., Banks, B (2006).
Virtual Manuscripts for an Enhanced Museum and Web Experience - "Living Manuscripts".
VSMM2006. 12th International Conference on Virtual Systems
and Multimedia, 18-20 October 2006, Xi'an, China.
Shaarani, A.S., Romano, D.M.(2006a)
Emotional Body Movements.
HUMAINE Summer School 2006
22 September 2006 - 28 September 2006, Genova, Italy.
Shaarani, A.S., Romano, D.M.(2006b)
Basic Emotions from Body Movements.
(CCID 2006)
The First International Symposium on Culture, Creativity and Interaction Design.
HCI 2006 Workshops, The 20th BCS HCI Group conference. 12th September Queen Mary, University of London, UK.
BinSubaih A., Maddock S., Romano, D.M. (2006).
An Architecture for Portable Serious Games.
Doctoral Symposium, hosted at the 20th European Conference on Object-Oriented Programming
ECOOP 2006, July 3-7, 2006, Nantes, France.
2005
Romano, D.M. (2005). Virtual Reality Therapy.
Developmental Medicine & Child Neurology Journal. 2005 Sep;47(9):580
Romano, D.M., Sheppard, G., Hall, J., Miller, A., Ma, Z. (2005).
BASIC: A Believable, Adaptable Socially Intelligent Character for Social
Presence. PRESENCE 2005, The 8th Annual International
Workshop on Presence, 21-22 September 2005, University College London, London, UK.
[
]
Romano, D.M. (2005).
Synthetic Social Interactions.
H-ACI Human-Animated Characters Interaction Workshop,
British HCI 2005 The 19th British HCI Group Annual Conference Napier
University, Edinburgh, UK 5-9 September 2005.
Romano, D.M., Sheppard,G., Miller,A., Hall,J.,
Ma,Z., Wong,A. (2005).
A Model to generate Believable and Socially Intelligent Characters. Workshop on Emotion and
Interaction, Event Organised by HUMAINE Network of Excellence, Paris, March 10-11, 2005.
Gupta, S., Romano, D.M., Walker M. A. (2005).
Politeness and Variation in Synthetic Social Interaction,
H-ACI Human-Animated Characters Interaction Workshop,
British HCI 2005 The 19th British HCI Group Annual Conference Napier University,
Edinburgh, UK 5-9 September 2005.
BinSubaih A., Maddock S., Romano, D.M. (2005d). Tabletop vs CVE Police
Training (Poster). PRESENCE 2005, The 8th Annual International Workshop on
Presence, 21-22 September 2005, University College London, London, UK.
BinSubaih A., Maddock S., Romano, D.M.(2005c).
Comparing the use of a 'tabletop' experiment and a collaborative desktop virtual environment for training
police officers to deal with traffic accidents. International Conference on Engineering in Education
ICEE2005, Global Education Interlink, Gliwice, Poland, 25-29 July 2005.
BinSubaih A., Maddock S., Romano, D.M.(2005b).
Game Logic Portability. ACE 2005, ACM SIGCHI International Conference on Advances
in Computer Entertainment. Technology, Polytechnic University of Valencia(UPV), Spain, 15th - 17th June 2005.
BinSubaih A., Maddock S., Romano, D.M.(2005a).
OntRAT: Ontology-Based Rules Acquisition Tool.
m-ICTE2005, 3rd International Conference on
multimedia and Information & Communication Technologies in Education. June 8-10th 2005, Caceres, Spain.
2004
Romano, D.M., Wong, A.K.L. (2004).
Personality Model of a Social Character. Empathy in Human Computer Interaction Workshop, 7 th of September,
HCI 2004, the 18th British HCI Group Annual Conference. Leeds Metropolitan University, UK, 6-10 September.
BinSubaih A., Maddock S., Romano, D.M.(2004c).
A collaborative Virtual Training Architecture for Investigating the Aftermath of Vehicle Accidents.
MESM'2004, Philadelphia.
University, Amman, Jordan, September 14-16, 2004.
Bin Subaih, A., S.C.Maddock, D.Romano (2004b).
A Domain-Independent Multiplayer Architecture for Training. Procedings.
GDTW 2004, The Second Annual International Workshop
in Computer Game Design and Technology. 15-16 November 2004, Liverpool.
Bin Subaih, A., S.C.Maddock, D.Romano (2004a).
An Architecture For Domain-Independent Collaborative Virtual Environments.
Procedings GAME-ON 2004, 5th Annual Conference on Simulation and AI in computer Games.November 25-27, 2004 - Het Pand,
Ghent, Belgium.
Louchart S., Romano D.M., Aylett R., Pickering J.(2004).
Speaking and Acting - Interacting Language and Action for an Expressive Character.
IVEVA 2004
Intelligent Virtual Environments and Virtual Agents Workshop. Mexico City, Mexico, 26-27 of April 2004.
see also on
DBLP Bibliography Server
Louchart S., Aylett R., Pickering J., Romano D.M.(2004).
Don't hit me! - combining language and action in FearNot. AISB 2004 Convention:
Motion, Emotion and Cognition, University of Leeds, UK, 29 March - 1 April 2004
  
Symposium on Language, Speech and Gesture for Expressive Characters
University of Leeds, UK, 29 March - 1 April 2004.
2003
Romano, D.M.(2003).
The Divider Line: Presence as a Left and Right Mental Process.
PRESENCE-Connect, 3(2).
[HTML]
Romano, D.M., Brna, P. (2003). Action Controlled Learning.
Human Factors of Decision Making in Complex Systems Conference, 8th-13th September 2003, Crieff, Perthshire,
Scotland.
2002
Romano, D.M., Brogni, A., Steed, A., Slater, A.
(2002). Progress Report: Agoraphobia ResearchIn Proceedings of Equator's Annual Meeting October 2002,
Brockenhurst, New Forest, Hampshire. [
(272KB)]
Romano, D.M., Brna, P. (2002). laboration,
Presence and Performance in Virtual Learning Environments: Can collaboration be used to measure shared
presence?fth Annual International Workshop, PRESENCE 2002
, Universidade Fernando Pessoa, Porto, Portugal, October 9, 10, 11 , 2002.
Dew, P., Galata, A., Maxfiled, J., Romano, D. M.
(2002).
Virtual artefacts to support negotiation within an augmented collaborative environment for
alternate dispute resolution. See
The ACM Digital Library
). Proceedings of the 4th international conference on Collaborative Virtual Environments,
CVE 2002. Bonn, Germany, September 30 - October 2, 2002.
2001
Romano, D.M., Brna,P.(2001).
Presence and Reflectionin Training: Support for Learning to Improve
Quality Decision Making Skills under Time Limitations .
CyberPsychology & Behavior
Mary Ann Liebert Inc., 4:2 , pp265- 277.
Romano,D.M.(2001). Features that Enhance
the Learning of Collaborative Decision Making Skills under Stress in Virtual Dynamic Environments.
Unpublished Ph.D.thesis, Computer Based Learning, University of Leeds, UK, August 2001. Chapter1:
Introduction [
(11.9KB)].
2000
Whitelock, D., Romano, D.M.,Jelfs, A., Brna, P.
(2000). Perfect Presence: What
does this mean for the design of virtual learningenvironments? Education and Information
Technologies, 5:4, pp277-289.
Romano, D.M., Brna,P., (2000).
ACTIVE World: Manipulating Time and Point of View to Promote a
Sense of Presence in a Collaborative Virtual Environment for Training in Emergency Situations
3rd International Workshop on Presence, Delft, The Netherlands,27-28 March 2000.
1998
Romano, D.M.,Brna,P.,Self,J.A.,(1998).
Collaborative
Decision-Makingand Presence in Shared Dynamic Virtual Environments 1st Presence In Shared
Virtual Environments workshop, BT labs, UK, 10 -11 June 1998.
Romano, D.M., Brna,P.,(1998).
Features that Enhance the Learning of Collaborative
Decision Making Skills under Stress in Virtual Dynamic Environments , VRET'98conference,
City University, London, UK, 7 - 8 July 1998.
Romano, D.M., Brna,P.,(1998).
Influence of Collaboration
and Presence on Task Performances in Shared Virtual Environments
1998UKVRSIG
conference, Exeter,UK,5 September 1998.

Conference Committee:
2009
AISB'09 Artificial and Ambient Intelligence, 6th-9th April 2009, Heriot-Watt University, Edinburgh, UK
   Organiser
AISB'09 Symposium: AI and Games
ECGBL 2009
3rd European Conference on Games Based Learning, FH JOANNEUM University of Applied Sciences, Graz, Austria, 12-13 October 2009
CSEDU 20091st INternational Conference on Computer Supported Education. 23-26 Marhc 2009, Lisboa, Portugal
AIED2009 The 14th International Conference of Artificial Intelligence in Education (AIED2009), Brighton, UK, 6-10 July 2009.
ACII 2009 International Conference on Affective Computing and Intelligent Interaction, 10-12
September 2009, Amsterdam, The Netehrlands (PC Doctoral Consortium).
IHCI 2009IADIS International Conference Interfaces and Human Computer Interaction 2009, Algarve, Portugal, 20-22 June 2009
WEB3DW2009IADIS Multi Conference on Computer Science and Information Systems 2009 - Web Virtual Reality and Three-Dimensional Worlds 2009.
2008
PRESENCE 2008, The 11th Annual International Workshop on Presence,
Padova, Italy, on October 16-18, 2008.
WIVE 2008 Workshop on Intelligent Virtual Environments, part of
IBERAMIA 2008 Conference
ECGBL 2008,
2nd European Conference on Games Based Learning, The Hotel Silken Diagonal Barcelona, Barcelona, Spain, 16-17 October 2008
IHCI2008 IADIS Multi Conference on Computer Science and Information Systems 2008,
The Netherlands, 22-27th July 2008.
GAMEON-NA 2008, McGill University, Mpntreal, August 13-15, 2008.
HCI 2008, Culture, Creativity, Interaction. 1st-5th September 2008, Liverpool John Moores University, UK.
GAMEON 2008, November 17-19, 2008, UPV, Valencia, Spain.
2007
AISB'07 Artificial and Ambient Intelligence, April 2nd-5th 2007, Newcastle upon Tyne, UK
   Organiser
AISB'07 Symposium: AI and Narrative Games for Education
PRESENCE 2007, The 10th Annual International Workshop on Presence, October 25 - 27, Barcelona, Spain
IHCI 2007IADIS International Conference Interfaces and Human Computer Interaction 2007, Lisbon, Portugal, 6-8 July 2007
HCI 2007Human Computer Interaction 2007, 3-7 September 2007, Lancaster University UK
NETTIES 2007The 13th International Networking Entities conference, 13 and14 September 2007, Leeds Metropolitan University, UK.
IHCI2008 IADIS Multi Conference on Computer Science and Information Systems 2007, Lisbon, Portugal, 3-8 July 2007, Interfaces and Human Computer Interaction 2007 - IHCI2007.
CHI 2007 Computer/Human Interaction 2007, 28 April - 3 May, 2007, San Jose, California, USA
ASTEC 2007, The Asian Simulation Technology Conference, Ritsumeikan University, Biwako-Kusatsu Campus, Shiga , Japan from March 1-3, 2007.
GRAPP-2007 Second International Conference on Computer Graphics Theory and Applications
8-11 March, 2007, Barcelona, Spain.
ECGBL 2007 European Conference on Games Based Learning, University of Paisley, Scotland, UK, 25-26
October 2007.
2006
Presence 2006 The 9th Annual International Workshop on Presence, August 24 - 26, 2006, Cleveland, Ohio, USA
HCI 2006: Engage The 20th BCS HCI Group conference in co-operation with ACM,
11-15 September 2006, Queen Mary, University of London, UK.
IVA 2006 The 6th Interanational Conference on Intelligent Virtual Agents
21-23rd of August 2006, Marina del Rey, US.
IVEVA 2006 Intelligent Virtual Environments and Virtual Agents
GRAPP International Conference on Computer Graphics Theory and Applications
22 - 25 February, 2006. Setúbal, Portugal.
2005
British HCI 2005 The 19th British HCI Group Annual Conference Napier University,
Edinburgh, UK 5-9 September 2005
   Organiser
Workshop on Human-Animated Characters Interaction
IVA 2005 The 5th International Working Conference on Intelligent Virtual Agents,
September 12-14, 2005 Kos, Greece.
INTERACT 2005 Communicating Naturally through Computers, Tenth IFIP TC13 International
Conference on Human-Computer Interaction, 12-16 September 2005, Rome, Italy.
   Workshop: ABUSE: the dark side of human-computer interaction
Presence 2005 The 8th Annual International Workshop on Presence, 21st September 2005,
University College London, London, UK.
   (Local Committee and session chair)
ICMI'05 Seventh International Conferences on Multimodal Interfaces, October 04-06, 2005 (Trento, Italy)
Workshop on Multimodal Interaction for the Visualization and Exploration of Scientific Data
2004
IDC 2004
3rd International conference on Interaction Design and Children, in Cooperation with ACM SIGCHI
Maryland, USA, June 1-3, 2004
AVI'2004
Advanced Visual Interfaces 2004, Gallipoli (Lecce), Italy, May 25-28, 2004
   Workshop:
How much human-like should an Intelligent Interface be?
IVEVA 2004
Intelligent Virtual Environments and Virtual Agents Workshop. Mexico City, Mexico, 26-27 of April 2004
AISB 2004
Convention: Motion, Emotion and Cognition - University of Leeds, UK, 29 March - 1 April 2004
  
Symposium on Language, Speech and Gesture for Expressive Characters
University of Leeds, UK, 29 March - 1 April 2004
2003
IVA 2003
Intelligent Virtual Agents Conference, Kloster Irsee Sept. 15-17, 2003. Proceedings available
from Springer