Contact D.Romano
Research
Publications
Teaching
Administrative Duties
Gallery
Graphics Group
CogSys Group
VR Reflex Lab
VR @ Kroto Research Institute
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Virtual Reality and Serious Games Research
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Current Projects:
RECITE Network - Rethinking a City' Theatres, Digital Creativity and Innovation
Super-Fast Broadband and Barrier to Communication in Dentistry Education
SPICE - Simulation & Prediction In Crowded Environments
URSULA: Urban River Corridors and Sustainable Living Agendas
- An Integrated 3D-Visualization Design and Planning Tool
Physiological signals in real-time: from emotion recognition to interface personalization
Virtual Characters Emotional Gesture Expression
Gesture to Speech
3D Computational Biology
MIVO: Modelling Interactions in a Virtual Oviduct [Current]
Visualizing Bacteria Quorum Sensing [completed]
Completed:
From Silicon 2 Snow: Virtual Reality as a Learning Tool in Science, Engineering and Sport
Dealing with Dealers: A Drug Market Simulation
FLAME GPU - Flexible Large-scale Agent Modelling Environment on the GPU
Serious Games - Engaging Training Solutions
DICE - Domain Independent Collaborative Environments
BASIC: Believable Adaptable Socially Intelligent Characters
Spoken Language Generation for Teaching Politeness in English as a Second Language with an Embodied Conversational Agent (ECA)
My Exhibition - Designing for Affective Communication, Personalisation and Social Experience
We are members of the Humaine Association.
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Current Projects
Other Research Prj
Past Research Prj
MSc Prj (2010)
MSc Prj (2009)
MSc Prj (2008)
MSc Prj (2007)
MSc Prj (2006)
MSc Prj (2005)
MSc Prj (2004)
3rd Year Prj (2010-11)
3rd Year Prj (2009-10)
3rd Year Prj (2008-09)
3rd Year Prj (2007-08)
3rd Year Prj (2006-07)
3rd Year Prj (2005-06)
3rd Year Prj (2004-05)
Darwin 2007
Darwin 2005
VR Resources
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SPICE - Simulation & Prediction In Crowded Environments
MoD COI Funding start date: January 2008, 36 months (Dec 2010)
Partners:
Dr Daniela M. Romano, University of Sheffield, Prof Robert (Bob) Stones, University of Birmigham.
The project aims to provide a virtual environment for decision making training in emergency situations in crowded environments.
See SPICE web site.
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URSULA: Urban River Corridors and Sustainable Living Agendas
EPSRC Funding start date: January 2008, 48 months (Dec 2011)
Partners:
Prof David Learner (), Dr Joby Boxall, Dr Stephen Connelly, Dr John Davison, Prof John Michael Henneberry, Prof Eckart Lange (Landscape),
Prof L Maltby, Prof S Sharples, Dr Virginia Stovin, Dr Philip Warren, Prof Stuart Lane, Dr E Sharp, Dr Susan Molyneux-Hodgson, Mr P Bibby,
Prof Kevin Gaston, Dr Daniela Romano (Computer Science), Dr Paul Armsworth.
The project aims to identify the social, economic and environmental gains to be made from innovative interventions in urban river corridors,
using the River Don and its tributaries as a case study. It is supported by Sheffield City Council and the Environment
Agency and many non-governmental organisations. It draws expertise from multiple academic departments at Sheffield, incorporating a real mix of
disciplines from engineering through to ecology, planning and the social sciences.
See .avi produced by Eckart Lange,
and the URSULA web site. See also here
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BASIC: Believable Adaptable Socially Intelligent Character
Drawing inspiration from social science and psychology, a computational model of a personality model
for a Believable, Adaptable, Socially Intelligent Character (BASIC) has been designed, implemented and tested to
drive chimpanzees in a multi-agents scenario. The BASIC model can be customized to create different personalities
that are able to trigger empathic responses in human spectators, otherwise known as social presence.
A multi-room event driven scenario, where queues propagate the social interactions amongst the characters,
demonstrates the social interaction capabilities of the model embodied within the graphic visual representations.
The system is efficient and can run on any mid-spec PC with over ten personalities being fully simulated.
see also Darwin project 2007.
Related publications here.
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My Exhibition - Designing for Affective Communication, Personalisation and Social Experience
AHRC Funding start date: October 2006, 24 months (Oct 2008)
Partners:
Prof. Chris Rust (Sheffield Hallam-Art and Design), Dr Peter Wright (Sheffield Hallam-Human Centred Design),
Dr Alison McKay (Leeds-Computer Science), Prof Sharon MacDonald (Sheffield-Sociological studies),
Dr Tom Fisher (Sheffield Hallam-Art and Design), Dr Daniela Romano (Sheffield-Computer Science),
Dr Serge Sharoff (Leeds-Moder Language & Culture), Dr Daniela Petrelli (Sheffield-Information Studies),
Mr Jeff Baggott (Sheffield Hallam-Art, Design, Communication & Media).
The project aims to develop and evaluate
principles for designing for personalisation using "ambient" techniques
and affective communication in a large scale interdisciplinary design
and research exercise for a museum exhibition in 2008.
wikispaces.com
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Serious Games - Engaging Training Solutions
DTI Funding
start date: July 2005, 48 months (June 2009)
Partners:
The projects aims to apply skills and technology used in video games to create serious training applications. This will lower the existing
barriers to investment and lead to exploitation in the UK and abroad.
It will be achieved by: 1) Researching the factors that make games successful and identifying which are relevant to training.
2) Identifying key factors for exploitation with end-users.
3) Researching and developing additional technologies needed for implementation and processes needed to define the requirement.
4) Building three or more different 'proof of concept' serious game solutions to specified training needs with sector experts and potential clients.
For more details on the project, and some videos, see TruSim
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DICE - Domain Independent Collaborative Environment
Dubai Police Funding
Started: Oct 2003 - viva held on 30 Janaury 2008, external: Prof. Terrence Fendando
PhD Student: Ahmed Binsubaih
SUPERVISORS: Dr Steve Maddock - Computer Graphic Department of Computer Science,
Dr. Daniela M. Romano - Computer Graphic Department of Computer Science, Sheffield.
Many of the currently developed training simulations
are inflexible and support only a limited number of scenarios, often limited to a single domain. This work
aims to investigate the challenges of separating the domain logic from the system using it.
A game-based learning environment has been built using a bespoke game engine and such sytsem has been evaluated with
Dubai policemen. More info here.
Related publications here.
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Spoken Language Generation for Teaching Politeness in
English as a Second Language with an ECA
EPSRC Studentship
Started: Oct 2004 - viva 15th December 2009.
PhD Student: Swati Gupta
SUPERVISORS: Prof. Marilyn Walker - Natural Language Processing, Department of Computer Science,Sheffield
Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield
The project aims to develop a system for teaching English as a second
language while explaining and demonstrating the intricacies of
politeness in British English. A Spoken Dialogue System facilitate the
user's conversation with an Embodied Conversational Agent acting as a
language tutor. The coreresearch lies in the Language Generation
component of the Dialogue System. Related publications here.
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Dealing with Dealers: A drug market simulation
Project funded by EPSRC and
DAT Lincolnshire
Started: Sept 2006 - viva December 2009
PhD Student: Paul Richmond
SUPERVISORS: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield
Industrial Supervisor: Rankin Barr - DAT Coordinatopr
The project aim is to deliver a "Virtual Reality" Training Module which can
be used by Treatment Services and Enforcement Agencies to train staff
on the implications of Community Interventions - both by enforcement
agencies and treatment services, and inform on the relative merits of
using physical and "virtual" tools whilst training staff.
To date the project has tackle two problem related with the development of the training environment:
The Automatic Generation of Residential Areas using Geo-Demographics
to model a realistic virtual environment based on real world data
A GPU framework for the real-time simulation and interaction of massive agent based systems
that will be used to model the behaviour of the community in the drig market simulation.
RELATED ARTICLE (here).
Related publications here.
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Visualizing Bacteria Quorum Sensing
Started: September 2008, Completed January 2009
Student: Maria Schwarz
SUPERVISORS: Dr. Daniela Romano, Computer Graphic,
Cosupervisor: Marian Gheorge, VT/CompBio,Department of Computer Science, University of Sheffield
Large populations of bacteria communicate by sending into the environment some specific signalling
molecules. A bacterium will sense the population density by the concentration of the signalling molecule. This process, known
as “quorum sensing”, is used in this project to show interactively in 3D the emergent behaviour of a bacterium colony in various circumstances.
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Physiological signals in real-time: from emotion recognition to interface personalization
CONACT funding
Started: October 2005
PhD Student: Jorge Arroyo Palacios
SUPERVISOR: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield
This research focuses on the real-time use of users' physiological signals. In partcular for real-time emotion recognition and real-time personalization of third-party computer applications
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Gesture to Speech
CONACT funding
Started: October 2005
PhD Student: Arturo Arroyo Palacios
SUPERVISOR: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield
The aim of this project is to propose an interaction environment that allows people with communication impairments to communicate with
hearing people. The solution presented proposes a novel interaction
method between human and machines trough the use of gesture. The
hardware used for this solution can be worn and the software
implemented uses colour-based vision recognition techniques only to
identify words spelled with British Sign Language (BSL)
finger-spelling. The environment presented can be used for both
communications and teaching BSL finger-spelling.
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Virtual Characters Emotional Gesture Expression
Research sposored by Kolej Universiti Teknikal Kebangsaan Malaysia (KUTKM)
Started: October 2005
PhD Student: Ahmad S. Shaarani
SUPERVISOR: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield
Body movements help a person to cope with experiencing an emotion. It is
possible to recognise the underlying emotion through the observation of
the associated body movement. This project is concerned with the
creation of expressive believable characters. Characters able to
express emotions recognisable to humans. Related publications here.
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An Integrated 3D-Visualization Design and Planning Tool
EPSRC Studentship connected with the URSULA project
Started: 29th September 2008
PhD Student: Lewis Gill
SUPERVISOR: Dr. Daniela M. Romano, Computer Graphic, Department of Computer Science, University of Sheffield
Cosupervisors: Prof Eckart Lange, Landscape Department, University of Sheffield
A 3D planning integrative tool, within the URSULA research project, has
been conceived as a platform that will allow different users and
stakeholders, possibly with different backgrounds, to work together and
communicate design ideas, interacting together on a shared
representation of the planned solution.
The project will investigate how to build a shared virtual environment
for the stakeholder to meet and manipulate 3D representations of the
Sheffield river corridors in order to explore together different design
alternatives.
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MIVO: Modelling interactions in a Virtual Oviduct
EPSRC Studentship
Started: October 2008
PhD Student: Mark Burkitt
SUPERVISORS: Dr. Dawn Walker, ComBio, and Daniela Romano, Computer Graphic, Department of Computer Science, University of Sheffield
Project in collaboration with Dr Alireza Fazeli, Obsetrics & Gynecology, The medical school, University of Sheffield
The oviduct, or fallopian tube, connects the ovary to the womb and is the site of fertilisation in mammals, leading to growth of an embryo.
However, the oviduct is not a simple tube, but has a complex 3D structure, with internal tissue folding which changes along the length
of the organ. The interaction of sperm with this complex structure is thought to be critical in determining whether fertilisation takes
place.
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Last updated on 10/22/2008 11:25:59
by Daniela M. Romano,
© Dept. Computer Science, Univ. Sheffield.
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