The Department of Computer Science Univeristy of Sheffield     
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Contact D.Romano

Research Projects
Research

Publications
Publications

Computer Graphic
Teaching

Administrative Duties
Administrative Duties

Gallery
Gallery

DCS Computer Graphic Group
Graphics Group

DCS Cognitive Systems Group
CogSys Group

Virtual Reality Reflex Lab
VR Reflex Lab

VR Kroto Research Institute
VR @ Kroto Research Institute

  Virtual Reality and Serious Games Research

Current Projects:
NEW!
  • RECITE Network - Rethinking a City' Theatres, Digital Creativity and Innovation
  • Super-Fast Broadband and Barrier to Communication in Dentistry Education
  • SPICE - Simulation & Prediction In Crowded Environments
  • URSULA: Urban River Corridors and Sustainable Living Agendas
        -   An Integrated 3D-Visualization Design and Planning Tool
  • Physiological signals in real-time: from emotion recognition to interface personalization
  • Virtual Characters Emotional Gesture Expression
  • Gesture to Speech


    3D Computational Biology NEW!

  • MIVO: Modelling Interactions in a Virtual Oviduct [Current]
  • Visualizing Bacteria Quorum Sensing [completed]


  • Completed:
  • From Silicon 2 Snow: Virtual Reality as a Learning Tool in Science, Engineering and Sport
  • Dealing with Dealers: A Drug Market Simulation
  • FLAME GPU - Flexible Large-scale Agent Modelling Environment on the GPU
  • Serious Games - Engaging Training Solutions
  • DICE - Domain Independent Collaborative Environments
  • BASIC: Believable Adaptable Socially Intelligent Characters
  • Spoken Language Generation for Teaching Politeness in English as a Second Language with an Embodied Conversational Agent (ECA)
  • My Exhibition - Designing for Affective Communication, Personalisation and Social Experience

  • We are members of the Humaine Association. HUMAINE


    Current Projects
    Other Research Prj
    Past Research Prj

    MSc Prj (2010)
    MSc Prj (2009)
    MSc Prj (2008)
    MSc Prj (2007)
    MSc Prj (2006)
    MSc Prj (2005)
    MSc Prj (2004)

    3rd Year Prj (2010-11)
    3rd Year Prj (2009-10)
    3rd Year Prj (2008-09)
    3rd Year Prj (2007-08)
    3rd Year Prj (2006-07)
    3rd Year Prj (2005-06)
    3rd Year Prj (2004-05)

    Darwin 2007
    Darwin 2005

    VR Resources
    A type of SPICE

    SPICE - Simulation & Prediction In Crowded Environments
    MoD COI Funding
    start date: January 2008, 36 months (Dec 2010)
    Partners: Dr Daniela M. Romano, University of Sheffield, Prof Robert (Bob) Stones, University of Birmigham.
    The project aims to provide a virtual environment for decision making training in emergency situations in crowded environments.
    See SPICE web site.
    Serious Games

     


    URSULA: Urban River Corridors and Sustainable Living Agendas Urban Rivers
    EPSRC Funding
    start date: January 2008, 48 months (Dec 2011)
    Partners: Prof David Learner (), Dr Joby Boxall, Dr Stephen Connelly, Dr John Davison, Prof John Michael Henneberry, Prof Eckart Lange (Landscape), Prof L Maltby, Prof S Sharples, Dr Virginia Stovin, Dr Philip Warren, Prof Stuart Lane, Dr E Sharp, Dr Susan Molyneux-Hodgson, Mr P Bibby, Prof Kevin Gaston, Dr Daniela Romano (Computer Science), Dr Paul Armsworth.
    The project aims to identify the social, economic and environmental gains to be made from innovative interventions in urban river corridors, using the River Don and its tributaries as a case study. It is supported by Sheffield City Council and the Environment Agency and many non-governmental organisations. It draws expertise from multiple academic departments at Sheffield, incorporating a real mix of disciplines from engineering through to ecology, planning and the social sciences. See .avi produced by Eckart Lange, and the URSULA web site. See also here

    BASIC surprised

     


    BASIC: Believable Adaptable Socially Intelligent Character BASIC afraid
    Drawing inspiration from social science and psychology, a computational model of a personality model for a Believable, Adaptable, Socially Intelligent Character (BASIC) has been designed, implemented and tested to drive chimpanzees in a multi-agents scenario. The BASIC model can be customized to create different personalities that are able to trigger empathic responses in human spectators, otherwise known as social presence. A multi-room event driven scenario, where queues propagate the social interactions amongst the characters, demonstrates the social interaction capabilities of the model embodied within the graphic visual representations. The system is efficient and can run on any mid-spec PC with over ten personalities being fully simulated.
    see also
    Darwin project 2007.
    Related publications here.

     


    My Exhibition - Designing for Affective Communication, Personalisation and Social Experience Photo Manuscript
    AHRC Funding
    start date: October 2006, 24 months (Oct 2008)
    Partners: Prof. Chris Rust (Sheffield Hallam-Art and Design), Dr Peter Wright (Sheffield Hallam-Human Centred Design), Dr Alison McKay (Leeds-Computer Science), Prof Sharon MacDonald (Sheffield-Sociological studies), Dr Tom Fisher (Sheffield Hallam-Art and Design), Dr Daniela Romano (Sheffield-Computer Science), Dr Serge Sharoff (Leeds-Moder Language & Culture), Dr Daniela Petrelli (Sheffield-Information Studies), Mr Jeff Baggott (Sheffield Hallam-Art, Design, Communication & Media).
    The project aims to develop and evaluate principles for designing for personalisation using "ambient" techniques and affective communication in a large scale interdisciplinary design and research exercise for a museum exhibition in 2008.
    wikispaces.com

    Serious Games

     


    Serious Games - Engaging Training Solutions
    DTI Funding
    start date: July 2005, 48 months (June 2009)
    Partners: VEGA group Blitz Games- TruSim University of Birmingham University of Sheffield Birbeck College
    The projects aims to apply skills and technology used in video games to create serious training applications. This will lower the existing barriers to investment and lead to exploitation in the UK and abroad. It will be achieved by:
    1) Researching the factors that make games successful and identifying which are relevant to training.
    2) Identifying key factors for exploitation with end-users.
    3) Researching and developing additional technologies needed for implementation and processes needed to define the requirement.
    4) Building three or more different 'proof of concept' serious game solutions to specified training needs with sector experts and potential clients. For more details on the project, and some videos, see TruSim TruSim
    Ahmed BinSubaih

     


    DICE - Domain Independent Collaborative Environment
    Dubai Police Funding
    DICE
    Started: Oct 2003 - viva held on 30 Janaury 2008, external: Prof. Terrence Fendando
    PhD Student:
    Ahmed Binsubaih
    SUPERVISORS: Dr Steve Maddock - Computer Graphic Department of Computer Science,
    Dr. Daniela M. Romano - Computer Graphic Department of Computer Science, Sheffield.

    Many of the currently developed training simulations are inflexible and support only a limited number of scenarios, often limited to a single domain. This work aims to investigate the challenges of separating the domain logic from the system using it. A game-based learning environment has been built using a bespoke game engine and such sytsem has been evaluated with Dubai policemen. More info here.
    Related publications here.

    Swati Gupta

     

    Spoken Language Generation for Teaching Politeness in  English as a Second Language with an ECA Swati Gupta: Agents Chat
    EPSRC Studentship

    Started: Oct 2004 - viva 15th December 2009.
    PhD Student:
    Swati Gupta
    SUPERVISORS: Prof. Marilyn Walker - Natural Language Processing, Department of Computer Science,Sheffield
    Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield

    The project aims to develop a system for teaching English as a second language while explaining and demonstrating the intricacies of politeness in British English. A Spoken Dialogue System facilitate the user's conversation with an Embodied Conversational Agent acting as a language tutor. The coreresearch lies in the Language Generation component of the Dialogue System.
    Related publications here.

    Paul Richmond

     

    Dealing with Dealers: A drug market simulation Real-time Virtual Environment
    Project funded by
    EPSRC and DAT Lincolnshire
    Started: Sept 2006 - viva December 2009
    PhD Student: Paul Richmond
    SUPERVISORS: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield
    Industrial Supervisor: Rankin Barr - DAT Coordinatopr

    The project aim is to deliver a "Virtual Reality" Training Module which can be used by Treatment Services and Enforcement Agencies to train staff on the implications of Community Interventions - both by enforcement agencies and treatment services, and inform on the relative merits of using physical and "virtual" tools whilst training staff.
    To date the project has tackle two problem related with the development of the training environment:
  • The Automatic Generation of Residential Areas using Geo-Demographics to model a realistic virtual environment based on real world data
  • A GPU framework for the real-time simulation and interaction of massive agent based systems that will be used to model the behaviour of the community in the drig market simulation.
    RELATED ARTICLE (here).
    Related publications here.

  • Maria Schwarz

     

    Visualizing Bacteria Quorum Sensing Bacteria
    Started: September 2008, Completed January 2009
    Student: Maria Schwarz

    SUPERVISORS: Dr. Daniela Romano, Computer Graphic,
    Cosupervisor: Marian Gheorge, VT/CompBio,Department of Computer Science, University of Sheffield

    Large populations of bacteria communicate by sending into the environment some specific signalling molecules. A bacterium will sense the population density by the concentration of the signalling molecule. This process, known as “quorum sensing”, is used in this project to show interactively in 3D the emergent behaviour of a bacterium colony in various circumstances.

    Jorge Arroyo Palacios web site

     

    Physiological signals in real-time: from emotion recognition to interface personalization {hisiological signals in VR
    CONACT funding

    Started: October 2005
    PhD Student:
    Jorge Arroyo Palacios
    SUPERVISOR: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield

    This research focuses on the real-time use of users' physiological signals. In partcular for real-time emotion recognition and real-time personalization of third-party computer applications

    Arturo Arroyo Palacios

     

    Gesture to Speech Finger Spelling
    CONACT funding

    Started: October 2005
    PhD Student: Arturo Arroyo Palacios

    SUPERVISOR: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield

    The aim of this project is to propose an interaction environment that allows people with communication impairments to communicate with hearing people. The solution presented proposes a novel interaction method between human and machines trough the use of gesture. The hardware used for this solution can be worn and the software implemented uses colour-based vision recognition techniques only to identify words spelled with British Sign Language (BSL) finger-spelling. The environment presented can be used for both communications and teaching BSL finger-spelling.

    Ahmad Shaarani

     

    Virtual Characters Emotional Gesture Expression Real-time Virtual Environment
    Research sposored by Kolej Universiti Teknikal Kebangsaan Malaysia (
    KUTKM)
    Started: October 2005
    PhD Student: Ahmad S. Shaarani
    SUPERVISOR: Dr. Daniela M. Romano - Computer Graphic, Department of Computer Science, Sheffield

    Body movements help a person to cope with experiencing an emotion. It is possible to recognise the underlying emotion through the observation of the associated body movement. This project is concerned with the creation of expressive believable characters. Characters able to express emotions recognisable to humans.
    Related publications here.

    Lewis Gill

     

    An Integrated 3D-Visualization Design and Planning Tool URSULA
    EPSRC Studentship connected with the URSULA project

    Started: 29th September 2008
    PhD Student: Lewis Gill

    SUPERVISOR: Dr. Daniela M. Romano, Computer Graphic, Department of Computer Science, University of Sheffield
    Cosupervisors: Prof Eckart Lange, Landscape Department, University of Sheffield

    A 3D planning integrative tool, within the URSULA research project, has been conceived as a platform that will allow different users and stakeholders, possibly with different backgrounds, to work together and communicate design ideas, interacting together on a shared representation of the planned solution. The project will investigate how to build a shared virtual environment for the stakeholder to meet and manipulate 3D representations of the Sheffield river corridors in order to explore together different design alternatives.

    Mark Burkitt

     

    MIVO: Modelling interactions in a Virtual Oviduct Inside an Synthetic Oviduct
    EPSRC Studentship

    Started: October 2008
    PhD Student: Mark Burkitt

    SUPERVISORS: Dr. Dawn Walker, ComBio, and Daniela Romano, Computer Graphic, Department of Computer Science, University of Sheffield
    Project in collaboration with Dr Alireza Fazeli, Obsetrics & Gynecology, The medical school, University of Sheffield

    The oviduct, or fallopian tube, connects the ovary to the womb and is the site of fertilisation in mammals, leading to growth of an embryo. However, the oviduct is not a simple tube, but has a complex 3D structure, with internal tissue folding which changes along the length of the organ. The interaction of sperm with this complex structure is thought to be critical in determining whether fertilisation takes place.

    Last updated on 10/22/2008 11:25:59 by Daniela M. Romano, © Dept. Computer Science, Univ. Sheffield.

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    Sheffield University - The Department of Computer Science
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