Publications


Publications (2021-2024)

Journal papers

  1. Eleftherios Ioannou, Steve Maddock (2024), Towards Real-time G-buffer-Guided Style Transfer in Computer Games, IEEE Transactions on Games (accepted) [IEEE Xplore]
  2. Yunus Emre Cogurcu, James A Douthwaite, Steve Maddock (2023), A Comparative Study of Safety Zone Visualisations for Virtual and Physical Robot Arms Using Augmented Reality. Computers 2023, 12, 75. [https://doi.org/10.3390/computers12040075]
  3. Eleftherios Ioannou, Steve Maddock (2023), Depth-aware Neural Style Transfer for Videos. Computers, 12(4):69. [https://doi.org/10.3390/computers12040069]
  4. Yichen He, Christopher R. Cooney, Steve Maddock, Gavin H. Thomas (2023), Using pose estimation to identify regions and points on natural history specimens. PLoS Computational Biology 19(2): e1010933. [pdf]
  5. Blayze Millward Steve Maddock Michael Mangan (2022). CompoundRay, an open-source tool for high-speed and high-fidelity rendering of compound eyes. eLife 11:e73893. [pdf]
  6. Yichen He, Zoë Varley, Christopher Moody, Lara Nouri, Michael Jardine, Steve Maddock, Gavin Thomas, and Christopher Cooney (2022). Deep learning image segmentation reveals patterns of UV reflectance evolution in passerine birds. Nature Communications, volume 13, Article number: 5068 (2022). [pdf]
  7. Tianhao Zhang, Aftab Waqas, Lyudmila Mihaylova, Christian Langran-Wheeler, Samuel Rigby, David Fletcher, Steve Maddock, Garry Bosworth (2022). Recent Advances in Video Analytics for Rail Network Surveillance for Security, Trespass and Suicide Prevention - A Survey. Sensors 2022, 22(12), 4324. [pdf]
  8. Luis Rene Montana Gonzalez and Steve Maddock, (2021). A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge, JVRB [White Rose research online, JVRB (pdf)]

Conference papers

  1. Rob Dennison and Steve Maddock (2024). Using The Polynomial Particle-in-Cell Method for Liquid-Fabric Interaction. GRAPP 2024, 27-29 Feb 2024 (short paper)
  2. Eleftherios Ioannou, Steve Maddock (2023). Neural Style Transfer for Computer Games. British Machine Vision Conference 2023 (Workshop on Computer Vision for Games and Games for Computer Vision), 23 Nov 2023 [pdf]
  3. Yunus Emre Cogurcu and Steve Maddock (2023). Augmented Reality Safety Zone Configurations in Human-Robot Collaboration: A User Study. In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI '23). Association for Computing Machinery, New York, NY, USA, 360–363. (short paper) https://doi.org/10.1145/3568294.3580106
  4. Fatimah Alzahrani, Bahman Mirheidari, Daniel Blackburn, Steve Maddock and Heidi Christensen (2023). Investigating Visual Features for Cognitive Impairment Detection Using In-the-wild Data. Proc. 2023 IEEE 17th International Conference on Automatic Face and Gesture Recognition (FG).
  5. Eleftherios Ioannou, Steve Maddock (2022). Depth-aware Neural Style Transfer using Instance Normalization. Proc. CGVC 2022 (The Terry Hewitt Prize: Best Student Technical Paper) [pdf (White Rose Research Online)]
  6. Yunus Cogurcu, James Douthwaite, Steve Maddock (2022). Augmented Reality for Safety Zones in Human-Robot Collaboration. Proc. CGVC 2022. (The Rob Fletcher Prize: Best Student Application Paper) [pdf (White Rose Research Online)]
  7. Fatimah Alzahrani, Bahman Mirheidari, Daniel Blackburn, Steve Maddock and Heidi Christensen (2021). Eye Blink Rate Based Detection of Cognitive Impairment Using In-the-wild Data. Proc 9th International Conference on Affective Computing and Intelligent Interaction (ACII 2021)
  8. Cogurcu, Y. and Maddock, S. (2021). An Augmented Reality System for Safe Human-Robot Collaboration. UKRAS21 Conference, 4th UK-RAS Conference for PhD Students & Early-Career Researchers on 'Robotics at Home', University of Hertfordshire, Wed 2 June, 2021 [White Rose research online, UK-RAS link to pdf]

Other

  1. Eleftherios Ioannou and Steve Maddock (2024). Evaluation in Neural Style Transfer: A Review. [arxiv]
  2. Eleftherios Ioannou and Steve Maddock (2024). Towards Real-time G-buffer-Guided Style Transfer in Computer Games. [techrxiv
  3. Rob Dennison and Steve Maddock (2024). Using The Polynomial Particle-in-Cell Method for Liquid-Fabric Interaction. [arXiv]
  4. Eleftherios Ioannou, Steve Maddock (2023). Neural Style Transfer for Computer Games. [arXiv]
  5. Yunus Emre Cogurcu, James A Douthwaite, Steve Maddock (2023), Cover image for Computers, Volume 12, Issue 4 (April 2023) [https://www.mdpi.com/2073-431X/12/4]
  6. Chris Blackmore, Richard Nicolle, Benedict Barrow, Steve Maddock, Miles Richardson, Andrew Hall (2022). The Biophilic Garden. Part of the Futurecade series of events, the Winter Garden, Sheffield, 15-25 Sep, 2022 (part of the Festival of the Mind 2022 exhibition)
  7. Eleftherios Ioannou, Steve Maddock (2022). Depth-aware Neural Style Transfer using Instance Normalization. arXiv.
  8. Blayze Millward, Steve Maddock, Michael Mangan(2021). CompoundRay: An open-source tool for high-speed and high-fidelity rendering of compound eyes. bioRxiv.
  9. Yichen He, Christopher R Cooney, Zoe K Varley, Lara O Nouri, Christopher JA Moody, Michael D Jardine, Steve Maddock, Gavin H Thomas (2021). Segmenting biological specimens from photos to understand the evolution of UV plumage in passerine birds. bioRxiv.