Research

My research can be categorised into three main areas: facial modelling and animation, digital heritage, and simulation, visualisation and interfaces.

Computer facial modelling and animation

The tension between modelling and animation provokes much of my work, and was the subject of my PhDthesis awarded in 1999 (supervised by Dr Alan Watt). For example, three-dimensional facial animation is an area where modelling and animation are intimately linked and where our familiarity imposes strict judgement criteria. I am interested in all aspects of face processing. In recent years, I have graduated PhD students in face sketching, using MRI data for facial reconstruction, investigating the use of visemes in facial animation, and using visual speech in technology-enhanced learning. I am currently supervising three PhD students, one investigating the use of enhanced visual speech for aural rehabilitation, one on recreating internal mouth features, and one on physically-based animation of the mouth.

Digital heritage

My work in this area is on the capture and processing of 3D data for the production of archaeological artefacts and spaces, and in the use of virtual reality technology in digital heritage. I am collaborating with two visiting researchers from China in this area.

We are working on a project with the Department of Archaeology and the AMRC to digitally reconstruct a unique UK archaeological site (Rothwell Charnel Chapel) and another on the use of 3D scanning in analysis of archaelogical objects. For the latter, I am also supervising a PhD student investigating the use of 3D scans for analysis of clay pipe figurines.

Simulation, visualisation and interfaces

This work is a collaboration with my colleague Dr Paul Richmond, who leads the work on simulation in the research group. We jointly supervise PhD students on a range of simulation projects using agent-based modelling and GPUs for transport and pedestrain simulations. We are also investigating efficient rendering for large scale simulations and real-time control of large-scale pedestrian simulations.

Other previous work