Previous Undergraduate dissertation project students
2022/23
Lewin Elston, Real-time cloud simulation
Euan Goodbrand, Procedural generation of dungeons for sandbox games
Xiaofeng Hu, Procedural Monster Generation for games
Andreas Matoli, Non-photorealistic rendering of faces
Vlad-Cristian Prisacariu, Modeling objects using sweeping and a Hololens 2
Jack Williamson, Augmented reality gardening label system
2021/22
Jordan Hale, Using web based Augmented Reality to display industrial data
Abdullah Attique Ahmed, Augmenting a textbook
Muhammad Ilya Bin Jeffry, Modelling Star Trek humanoid species
James Luong, Constructing a life path using Virtual Reality
Avery Reeve, An AR or VR game that uses particle systems
Oliver Thomas, Variations on a sketch
2020/21
Karolina Debowska, Augmenting a book for children - light and shadow
Marialena Hadjikosti, An app about the 3D morphology of children's teeth
Matthew Prideaux-Ghee, Photorealism in AR
Faaria Shahzadi, Constructing a life path using VR
Harley Everett, 3D blast visualisation in a railway station
Mateusz Jaskola, TV in VR
2019/20
Loukas Antoniou, Breathing life into virtual animals
Rokas Bagdonas, Web-based design of virtual bird eggs
James Taylor, Augmented Reality and Desktop Occlusion
Eleftherios Ioannou, Breathing life into statues using Augmented Reality (see Figure 1)
Thomas Wright, Augmenting a textbook
Luke Peacock, Labelling 3D point clouds
Daniel Ryder, Virtual assembly: 3D jigsaw puzzles
Alexander Pritchard, Using Augmented Reality to explain what a robot is doing
2017/18
Ben Askew, Balloons and wind effects in a virtual world
Frazer Bennett Wilford, A flocking game
Muhammad Chishty, A computer-generated talking head for use in early diagnosis of dementia (Joint supervisors:
Dr Steve Maddock and Dr Heidi Christensen)
James Harvey, Reassembling fractured 3D objects
Gurjit Jheeta, Using virtual reality to provide an experience of a football game for individuals with a
sensory impairment (with Sam Firth, Sheffield & Hallamshire County Football Association)
Fernando Montero Perez, Forensic investigation of a crime scene (with NCCU)
James Roberts, Using 360 video to analyse a cyber-crime scene (with NCCU)
2016/17
Mahesha Kulatunga, Using motion capture to control plants and trees
Edward Webb, Blowing bubbles in a virtual world
Rebecca Fields, Reassembling fractured 3D objects
Joshua Case, Displaying the digital ossuary in the Diamond VAR lab
Maciej Zak, Weight training analysis using the Kinect
Samuel Dickinson, Sweeping 3D shapes using the Leap Motion
Enrico Baracaglia, Graphics and aerospace engineering
2015/16
Anthony Cohn-Richardby, Simulating the Deposition of Pigment Upon Guillemot Eggs
Adriano Gimenez Fernandez, Using human motion capture data to control animal movement
James Hall, Gamification of Software Testing (Phil McMinn / Steve Maddock)
John Lilleker, Sketching and particle systems
Micah Musset, Augmented reality in the Diamond
Samantha Townsend, Kinect and augmented reality: Visualising the anatomy of the face
James Williams, Using human motion capture data to control animal movement
2014/15
Jeonghoe Goo, Augmented reality in Regent Court
Wenyi Hu, Kinect-based facial motion capture
Matthew Leach, Bleeding simulation
Sean O'Neill, Augmenting pictures in Regent Court
Shihao Shen, Virtual 3D measurement
2013/14
Vincent Berry, Multi-layered skinning for human figure animation
Jagjeevan Johal, A software tool to plan and create a virtual gallery. (Co-supervisor: Prof. Guy Brown.)
Sifa Sensay, Kinect and augmented reality: Facial makeup and decoration
William White, Sketching and particle systems
2012/13
Callum Cox, Web-based digital tracing paper
David Dakin, Kinect the Dots
Peter Heywood, Teaching transformations using WebGL
Pavel Velkov, Sketching Crowd Animation
2011/12
Hayden Faulds, Capturing 3D objects using Kinect
Robert Jenkinson, Video editing for facial animation
Ian Pozella, Global lighting effects on objects in an aqueous medium
Ben Rycroft, Avatar control in Second Life using Kinect
Mark Semenenko, Kinect-based head tracking for control of a game character’s view
2010/11
Tristan Ward, General Purpose Wrinkling Technology on the GPU
Thomas Little, 3D Segmentation of Teeth
Roldan Tagaro, Graphical reconstruction and safety training for marine accidents (in collaboration with MAIB)
Robin Groves, Investigation of IK Solutions for Human Figures
2009/10
Adam Gawenda, Sketch-based face retrieval
Thomas Prebble, An automated system to generate unique teeth for computer games characters
Thomas Nugent, Skeleton Animation and Mesh Skinning
James Gilbert, Real Time Morphing of Polyhedra [video]
Michael Ryan, 3D Sculpting Using Voxels with an exploration into interfaces
David Hawley, Creating Procedural Walkthroughs
Lee Dyche, virtual extras
2003/04
Neil Daniels, Wear-and-tear transformations
James Hall, Computer facial animation: Children's story reader
Graham Haynes, Morphing techniques for faces
Adam Miller, A cracking algorithm for exploding objects
Gary Sheppard, Real-time rendering of fur
2002/03
Daniel Fox, Demolishing objects in computer games
Raminder Heera, Facial recognition using techniques from Chinese face reading
Brendan Mackrill, Real-Time Rendering of Realistic Landscape
Sam Robinson, Visualisation of rigid-body physics
Adam Shadbolt, Automated 3D Facial Caricature
Matthew South, A realtime rigid body physics simulator (for Jenga)
2001/02
David Adams, Automatic Generation of Dungeons for Computer Games (Michael Mendler, Steve Maddock and Ian
Badcoe (Infogrames Sheffield House))
Shawkat Assrafally, Using mocap data in computer games (Steve Maddock and Ian Badcoe (Infogrames Sheffield
House))
Simon Coakley, Modelling wear-and-tear on a football pitch, (Steve Maddock and Ian Badcoe (Infogrames
Sheffield House))
Jonathan Gent, Mesh morphing, (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames Sheffield House))
Benjamin Griffith, Facial animation (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames Sheffield House))
Andrew Keith, Demolishing buildings (Steve Maddock and Ian Badcoe (Infogrames Sheffield House))
Ian Munday, Texturing subdivision surfaces (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames Sheffield
House))
Tam Nguyen, Cloth modelling for computer games (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames Sheffield
House))
2000/01
Chris Chong, Subdivision surfaces for computer games (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames
Sheffield House))
Stephen Dann, Using mocap data in computer game (Steve Maddock and Ian Badcoe (Infogrames Sheffield House))
Adam Johnson, Game physics (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames Sheffield House)
Kjartan Malthe-Sorenssen, Terrain in computer games (Steve Maddock and Ian Badcoe (Infogrames Sheffield
House))
Owen Smith, Parametric patches for computer games (Steve Maddock and Ian Badcoe (Infogrames Sheffield House))
Joseph Stevens, Subdivision surfaces for computer games (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames
Sheffield House))
Joseph Woodward, Collision detection (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames Sheffield House))
Emmanuel Tanguy, Facial animation (muscle models) (Alan Watt, Steve Maddock and Ian Badcoe (Infogrames
Sheffield House))
Daniel Hooker, Real-time nonphotorealistic rendering (Steve Maddock and Derek Marriott (Particle Systems))
1999/2000
Ali Al-Kalhifah, Facial animation (Steve Maddock and and Ian Badcoe (Gremlin Interactive))
James Edge, Facial animation (Steve Maddock and Ian Badcoe (Gremlin Interactive))
Chris Hopkin, Terrain in computer games (Steve Maddock and Ian Badcoe (Gremlin Interactive))
Michael Meredith, 3D Models from Photographs of Faces (Steve Maddock and Stuart Green (LightWork Design))
Dan Woodhead, Natural Resource Variation in a Semi-Arid Environment: Visualisation of rhigozum
trichotomemum growth and distribution for the Institute of Terrestrial Ecology" (Steve Maddock and Dr
Steve Plummer (Institute of Terrestrial Ecology))
1998/99
Arter, M., Data structures for computer games (Steve Maddock and Ian Badcoe (Gremlin Interactive))
BinSubaih, A., A comparison of a multimedia car chase with a VR car chase
Chapman, S., Networking and Computer Games (Colin Smythe, Steve Maddock and Ian Badcoe (Gremlin Interactive))
Hood, S., Organising textures for fast access on games consoles (Steve Maddock and Ian Badcoe (Gremlin
Interactive))
Ince, S., Automatic dynamic content generation for games (Steve Maddock and Ian Badcoe (Gremlin Interactive))
Kelshall, D., Modelling and rendering rotting and diseased fruit and vegetables
Skidmore, P, Facial animation using Java3D
1997/98
Lehnigk, M., Image-based rendering
Page, T., Facial animation of 3D cartoon characters
Siveter, R., Photographs, textures and rendering
Slack, A., Automatic caricature generator
Thompson, M., Video-driven facial animation
1995/96
Horgan, P., Squashing microfossils (Guy Brown and Steve Maddock)
Jenkins, M., Computer-Aided Design for Water Features
Madden, A., A Virtual Open Day
Monk, S. Facial Animation of 3D Cartoon Characters
Oram, G.M., Modelling and Rendering Eye Diseases
1994/95
Chaffer, J., Modelling Natural Objects Using Symmetry
Eibel, M., Using Visuatdsation to Explore Large Databases
Teece, D., A Virtual Prospectus
Waring, M., Wear-and-Tear Transformations
Webb, R., Genetic Photo-fit system (GenPhoS) (Steve Maddock and Guy Brown)
Whitmore, A., Modelling Skin Diseases (Jim McGregor and Steve Maddock)
1993/94
Cox, D., Real-time Visualisation of Iterative Numerical Methods (Steve Maddock and Pete Harley)
Grayson, D., Omaho: A system to investigate the use of motion curves and expression curves
Hirons, P., Predators in a Flocking Model
Mottram, C., Implementation of a logical three dimensional locator device
Roberts, C., Movie Studio - An animated story creation system for children
Ward, J., Symmetry in Modeling Natural Objects
1992/93
Barker, M.J., The Creation of CSG models and conversion to boundary representation
Gray, S., Modelling Human Hair
Wilber, S., Modelling and Rendering Imperfections
Wilson, P.A., The Archimedes Cartoon Animation System
1991/92
Fairhurst, P., Fountain design using particle systems
Hawkins, G., Novel visualisations of speech signals (Martin Cooke and Steve Maddock)
Leung, W.S.S., An Extended 3D Cursor System
Marriott, D., Sweeping: A computer graphics modelling technique
Read, S.W., Generating a Biological Species using a Grammar (Jim McGregor and Steve Maddock)
Thomson, A., The animation of complex signals, such as speech, by using animated Chernoff faces (Martin Cooke
and Steve Maddock)
1990/91
Bacon, S., Collision Detection and Avoidance
Dyer, S., A GCSE Teaching Tool
Lally, D., A 3D Cursor
Lopes, M.A., Generating images of a biological species
1989/90
Murray, P., Walker: A system to investigate the control of expression in legged motion.