My research interests are in 3D Computer Graphics and Animation, an area I've worked in for nearly 30 years, and in which I have over 80 refereed publications. My research can be categorised into three main areas: facial modelling and animation, digital heritage, and simulation, visualisation and interfaces. I am Head of the Visual Computing Research Group and I also have a keen interest in education, and firmly support the University's stance on research-led teaching.
- Peter Heywood, Steve Maddock, Jordi Casas, David Garcia, Mark Brackstone, Paul Richmond. Data-Parallel Agent-Based Microscopic Road Network Simulation using Graphics Processing Units. Simulation Modelling Practice and Theory (Available online 8 December 2017) [open access]
- Najwa Alghamdi, Steve Maddock, Jon Barker, Guy Brown. The Impact of Automatic Exaggeration of the Visual Articulatory Features of a Talker on the Intelligibility of Spectrally Distorted Speech. Speech Communication, Volume 95, December 2017, Pages 127-136 [ScienceDirect]
- Wuyang Shui, Mingquan Zhou, Steve Maddock, Taiping He, Xingce Wang, Qingqiong Deng. A PCA-Based Method for Determining Craniofacial Relationship and Sexual Dimorphism of Facial Shapes. Computers in Biology and Medicine, 2017
- Wuyang Shui, Steve Maddock, Peter Heywood, Elizabeth Craig-Atkins, Jennifer Crangle, Dawn Hadley and Rab Scott. Using semi-automatic 3D scene reconstruction to create a digital medieval charnel chapel. Proc. CGVC2016
- Mark Warburton and Steve Maddock. Physically-based forehead animation including wrinkles. Computer Animation and Virtual Worlds, Volume 26, Issue 1, January/February 2015, pages 55-68.
Recent funded projects
- Digital Engagement for Heritage-led Urban Regeneration, Hadley (Archaeology, PI), Maddock (COM), Butterworth (Architectural Studies), AHRC/EPSRC Next Generation of Immersive Experiences, Jan-Jul 2018 (£60k)
- Immersive services for driverless cars, Dibben (Music, HRI; PI), Pidd (DHI), Maddock (COM), Abhayaratne (EEE), Levin (Levering Ltd), Star (Playgen), Bax (Human). HEIF, Dec 2017-Mar 2018 (£24k)
- SATGPU - Phase III, Richmond and Maddock. Commercial contract with Atkins, Sep-Nov, 2017, (£12.5k)
- SATGPU - Phase II, Richmond and Maddock. Commercial contract with Atkins, Jun-Aug, 2017, (£20k)
- Industrially funded PhD 'Multi Agent Visualisation and Interactive Rendering', Richmond and Maddock, in conjunction with the Transport Systems Catapult (£30k contribution), 2016-2019
- Bax and Mckone (Humanstudio), Stone, Brown, Maddock. The Virtual Hole in the Road. Part of the Futurecade series of events, Millenium Gallery, Sheffield, 17-25 Sep, 2016 (part of the Festival of the Mind 2016 exhibition). (link 1, link 2, link 3, link 4, link 5, link 6, link 7)
- 'A virtual ossuary for the Rothwell Charnel Chapel project website', Steve Maddock and Lizzy Craig-Atkins (Archaeology), TUoS SURE scheme, 13 June - 22 July, 2016, £1210
- SATGPU, Richmond and Maddock. Commercial contract with Transport Systems Catapult, Atkins, Highways Agency and STFC, November 2015 - April 2016, (amount unspecified)
- 'The Digital Ossuary: 3D visualisation of a unique and endangered archaeological site', University of Sheffield Digital Humanities Exploration Fund, £950. Dawn Hadley (Archaeology), Elizabeth Craig-Atkins (Archaeology), Steve Maddock, Rab Scott (NAMRC), June 2015. (link 1, link 2)
- '3D structure-from-motion in archaeology', project 3 in the Interdisciplinary PhD Network 'Transforming Research Methods in the Humanities', which consists of 3 PhD studentships, ~£170k. Supervisors: Project 1: Fitzmaurice (English) and Green (Computer Science); Project 2: Watt (Hispanic Studies), Wessels (Sociological Studies); Project 3: Willmott (Archaeology), Maddock (Computer Science), Autumn 2014-2017.